大家好,我是考100分的小小码 ,祝大家学习进步,加薪顺利呀。今天说一说Redis学习笔记:C#中的使用,希望您对编程的造诣更进一步.
1、新建一个WinForm窗体,命名为Main:
2、在NuGet中安装StackExchange.Redis。
3、添加一个类,命名为RedisHelper。
public static class RedisHelper { private static string Constr = ""; private static readonly object _locker = new object(); private static ConnectionMultiplexer _instance = null; /// <summary> /// 使用一个静态属性来返回已连接的实例,如下列中所示。这样,一旦 ConnectionMultiplexer 断开连接,便可以初始化新的连接实例。 /// </summary> public static ConnectionMultiplexer Instance { get { if (Constr.Length == 0) { throw new Exception("连接字符串未设置!"); } if (_instance == null) { lock (_locker) { if (_instance == null || !_instance.IsConnected) { _instance = ConnectionMultiplexer.Connect(Constr); } } } //注册如下事件 _instance.ConnectionFailed += MuxerConnectionFailed; _instance.ConnectionRestored += MuxerConnectionRestored; _instance.ErrorMessage += MuxerErrorMessage; _instance.ConfigurationChanged += MuxerConfigurationChanged; _instance.HashSlotMoved += MuxerHashSlotMoved; _instance.InternalError += MuxerInternalError; return _instance; } } static RedisHelper() { } public static void SetCon(string config) { Constr = config; } public static IDatabase GetDatabase() { return Instance.GetDatabase(); } /// <summary> /// 这里的 MergeKey 用来拼接 Key 的前缀,具体不同的业务模块使用不同的前缀。 /// </summary> /// <param name="key"></param> /// <returns></returns> private static string MergeKey(string key) { return key; //return BaseSystemInfo.SystemCode + key; } /// <summary> /// 根据key获取缓存对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <returns></returns> public static T Get<T>(string key) { key = MergeKey(key); return Deserialize<T>(GetDatabase().StringGet(key)); } /// <summary> /// 根据key获取缓存对象 /// </summary> /// <param name="key"></param> /// <returns></returns> public static object Get(string key) { key = MergeKey(key); return Deserialize<object>(GetDatabase().StringGet(key)); } /// <summary> /// 设置缓存 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <param name="expireMinutes"></param> public static void Set(string key, object value, int expireMinutes = 0) { key = MergeKey(key); if (expireMinutes > 0) { GetDatabase().StringSet(key, Serialize(value), TimeSpan.FromMinutes(expireMinutes)); } else { GetDatabase().StringSet(key, Serialize(value)); } } /// <summary> /// 判断在缓存中是否存在该key的缓存数据 /// </summary> /// <param name="key"></param> /// <returns></returns> public static bool Exists(string key) { key = MergeKey(key); return GetDatabase().KeyExists(key); //可直接调用 } /// <summary> /// 移除指定key的缓存 /// </summary> /// <param name="key"></param> /// <returns></returns> public static bool Remove(string key) { key = MergeKey(key); return GetDatabase().KeyDelete(key); } /// <summary> /// 异步设置 /// </summary> /// <param name="key"></param> /// <param name="value"></param> public static async Task SetAsync(string key, object value) { key = MergeKey(key); await GetDatabase().StringSetAsync(key, Serialize(value)); } /// <summary> /// 根据key获取缓存对象 /// </summary> /// <param name="key"></param> /// <returns></returns> public static async Task<object> GetAsync(string key) { key = MergeKey(key); object value = await GetDatabase().StringGetAsync(key); return value; } /// <summary> /// 实现递增 /// </summary> /// <param name="key"></param> /// <returns></returns> public static long Increment(string key) { key = MergeKey(key); //三种命令模式 //Sync,同步模式会直接阻塞调用者,但是显然不会阻塞其他线程。 //Async,异步模式直接走的是Task模型。 //Fire - and - Forget,就是发送命令,然后完全不关心最终什么时候完成命令操作。 //即发即弃:通过配置 CommandFlags 来实现即发即弃功能,在该实例中该方法会立即返回,如果是string则返回null 如果是int则返回0.这个操作将会继续在后台运行,一个典型的用法页面计数器的实现: return GetDatabase().StringIncrement(key, flags: CommandFlags.FireAndForget); } /// <summary> /// 实现递减 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> public static long Decrement(string key, string value) { key = MergeKey(key); return GetDatabase().HashDecrement(key, value, flags: CommandFlags.FireAndForget); } /// <summary> /// 序列化对象 /// </summary> /// <param name="o"></param> /// <returns></returns> private static byte[] Serialize(object o) { if (o == null) { return null; } BinaryFormatter binaryFormatter = new BinaryFormatter(); using (MemoryStream memoryStream = new MemoryStream()) { binaryFormatter.Serialize(memoryStream, o); byte[] objectDataAsStream = memoryStream.ToArray(); return objectDataAsStream; } } /// <summary> /// 反序列化对象 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="stream"></param> /// <returns></returns> private static T Deserialize<T>(byte[] stream) { if (stream == null) { return default(T); } BinaryFormatter binaryFormatter = new BinaryFormatter(); using (MemoryStream memoryStream = new MemoryStream(stream)) { T result = (T)binaryFormatter.Deserialize(memoryStream); return result; } } /// <summary> /// 配置更改时 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConfigurationChanged(object sender, EndPointEventArgs e) { //LogHelper.SafeLogMessage("Configuration changed: " + e.EndPoint); } /// <summary> /// 发生错误时 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerErrorMessage(object sender, RedisErrorEventArgs e) { //LogHelper.SafeLogMessage("ErrorMessage: " + e.Message); } /// <summary> /// 重新建立连接之前的错误 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConnectionRestored(object sender, ConnectionFailedEventArgs e) { //LogHelper.SafeLogMessage("ConnectionRestored: " + e.EndPoint); } /// <summary> /// 连接失败,如果重新连接成功你将不会收到这个通知。 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerConnectionFailed(object sender, ConnectionFailedEventArgs e) { //LogHelper.SafeLogMessage("重新连接:Endpoint failed: " + e.EndPoint + ", " + e.FailureType +(e.Exception == null ? "" : (", " + e.Exception.Message))); } /// <summary> /// 更改集群 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerHashSlotMoved(object sender, HashSlotMovedEventArgs e) { //LogHelper.SafeLogMessage("HashSlotMoved:NewEndPoint" + e.NewEndPoint + ", OldEndPoint" + e.OldEndPoint); } /// <summary> /// redis类库错误 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void MuxerInternalError(object sender, InternalErrorEventArgs e) { //LogHelper.SafeLogMessage("InternalError:Message" + e.Exception.Message); } //场景不一样,选择的模式便会不一样,大家可以按照自己系统架构情况合理选择长连接还是Lazy。 //建立连接后,通过调用ConnectionMultiplexer.GetDatabase 方法返回对 Redis Cache 数据库的引用。从 GetDatabase 方法返回的对象是一个轻量级直通对象,不需要进行存储。 /// <summary> /// 使用的是Lazy,在真正需要连接时创建连接。 /// 延迟加载技术 /// 微软azure中的配置 连接模板 /// </summary> //private static Lazy<ConnectionMultiplexer> lazyConnection = new Lazy<ConnectionMultiplexer>(() => //{ // //var options = ConfigurationOptions.Parse(constr); // ////options.ClientName = GetAppName(); // only known at runtime // //options.AllowAdmin = true; // //return ConnectionMultiplexer.Connect(options); // ConnectionMultiplexer muxer = ConnectionMultiplexer.Connect(Coonstr); // muxer.ConnectionFailed += MuxerConnectionFailed; // muxer.ConnectionRestored += MuxerConnectionRestored; // muxer.ErrorMessage += MuxerErrorMessage; // muxer.ConfigurationChanged += MuxerConfigurationChanged; // muxer.HashSlotMoved += MuxerHashSlotMoved; // muxer.InternalError += MuxerInternalError; // return muxer; //}); #region 当作消息代理中间件使用 一般使用更专业的消息队列来处理这种业务场景 /// <summary> /// 当作消息代理中间件使用 /// 消息组建中,重要的概念便是生产者、消费者、消息中间件。 /// </summary> /// <param name="channel"></param> /// <param name="message"></param> /// <returns></returns> public static long Publish(string channel, string message) { ISubscriber sub = Instance.GetSubscriber(); //return sub.Publish("messages", "hello"); return sub.Publish(channel, message); } /// <summary> /// 在消费者端得到该消息并输出 /// </summary> /// <param name="channelFrom"></param> /// <returns></returns> public static void Subscribe(string channelFrom) { ISubscriber sub = Instance.GetSubscriber(); sub.Subscribe(channelFrom, (channel, message) => { Console.WriteLine(message); }); } #endregion /// <summary> /// GetServer方法会接收一个EndPoint类或者一个唯一标识一台服务器的键值对 /// 有时候需要为单个服务器指定特定的命令 /// 使用IServer可以使用所有的shell命令,比如: /// DateTime lastSave = server.LastSave(); /// ClientInfo[] clients = server.ClientList(); /// 如果报错在连接字符串后加 ,allowAdmin=true; /// </summary> /// <returns></returns> public static IServer GetServer(string host, int port) { IServer server = Instance.GetServer(host, port); return server; } /// <summary> /// 获取全部终结点 /// </summary> /// <returns></returns> public static EndPoint[] GetEndPoints() { EndPoint[] endpoints = Instance.GetEndPoints(); return endpoints; } }
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4、Main窗体代码:
代码100分 public partial class Main : Form { public Main() { InitializeComponent(); try { string redisconf = "127.0.0.1:6379,password=12345,DefaultDatabase=0"; RedisHelper.SetCon(redisconf); } catch (Exception ex) { MessageBox.Show(ex.Message, "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } } /// <summary> /// 设置 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(textBox1.Text)) { textBox4.Text = "请填写键"; return; } if (string.IsNullOrEmpty(textBox2.Text)) { textBox4.Text = "请填写值"; return; } if (string.IsNullOrEmpty(textBox3.Text)) { textBox4.Text = "请填写过期时间"; return; } //键、值、过期时间 RedisHelper.Set(textBox1.Text, textBox2.Text, int.Parse(textBox3.Text)); textBox4.Text = "添加成功"; } /// <summary> /// 删除 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button2_Click(object sender, EventArgs e) { if (!string.IsNullOrEmpty(textBox1.Text)) { if (RedisHelper.Exists(textBox1.Text)) { RedisHelper.Remove(textBox1.Text).ToString(); textBox4.Text = "删除成功"; } else { textBox4.Text = "已过期或不存在"; } } else { textBox4.Text = "请填写键"; } } /// <summary> /// 获取 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button3_Click(object sender, EventArgs e) { if (!string.IsNullOrEmpty(textBox1.Text)) { if (RedisHelper.Exists(textBox1.Text)) { textBox4.Text = RedisHelper.Get(textBox1.Text).ToString(); } else { textBox4.Text = "已过期或不存在"; } } else { textBox4.Text = "请填写键"; } } /// <summary> /// 分钟数--非Backspace键或数字时处理 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void TextBox3_KeyPress(object sender, KeyPressEventArgs e) { if (e.KeyChar != 8 && !char.IsDigit(e.KeyChar)) { e.Handled = true; } } }
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5、运行结果:
参考自:
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